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Guilds: Rangers
|| _ ___ _o | | Announcements || || | | |...| |.| | | ~~~~~~~~~~~~~ || Lorna let go of the bow-string. The arrow soared through the air and hit its || | | |.o.| |.| | | Web Client || target with a thud. The orc died within seconds, before he could even grasp what || '-' '---' '-' | | Clients || was happening to him. With a groan he sank to the ground. Unfortunately, this || \| | Quickstart || story died just as quickly. || | | Wait, What? || || | | ~~~~~~~~~~~~~ || Who are the Rangers? || | | Races || || | | Guilds || Rangers are experienced stalkers and hunters as well as exceptional || | | Map || archers. They live in the vast forests of Nightfall where they guard those who || | | Lore || dwell there as well as those who travel through the woods. Rangers know || \| | ~~~~~~~~~~~~~ || everything about plants and animals. They are often accompanied by animal || o| | Who's online? || companions. Like the druids, the rangers are one with nature and like them they || | | Finger || can use the forces of nature. || | | ~~~~~~~~~~~~~ || || | | The Guide || Some of them concentrate on learning that kind of magic. Those high level || | | Player Help || rangers are called 'arcane archers'. The other kind of high level rangers are || | | The Sky || the 'beast-masters'. Their animal companions are a lot stronger than common || | | ~~~~~~~~~~~~~ || animal companions and those rangers can also make other beasts help them. || | | Imprint || || | | || Skills || | | || || | | || Every five levels a ranger chooses one more arch-enemy. They fight better || | | || against those enemies because they hate them so much. || \| | || || | | || From level five on, rangers have an animal companion which they can call once || | | || per day. That means the animal follows them and fights for them. If an animal || | | || companion dies, it will be reincarnated and the ranger can call it again, but || | | || only once per day. The animal companion will get stronger with every level the || | | || player gains. Each time the ranger advances one level, a different animal || |/ | || companion than the current one may be chosen. || | | || || |o | || Possible companions are: || | | || - a bear || | | || - a wolf || | | || - a tiger || | | || - a badger || | | || - a hawk || |o | || || \| | || Rangers can carve figurines from wood. The higher their carving skill is, the || | | || more artful the figurines will be - and the better they are, the more they are || | | || worth. || | | || || | | || Rangers get a bow when they join the guild. With this bow they can make long || o| | || ranged attacks as well as use it in a melee. They can buy special arrows such as || |o | || poisonous arrows, arrows of detonation, arrows of paralysation and may more. If || | | || they don't use any special arrows, they will shoot common arrows of which they || | | || have an endless supply. After reaching level six they will have an endless || \| | || supply of arrows +1 instead of common arrows. From that level on the arrows will || | | || be magically enhanced every four levels. So if the player is a level 10 ranger, || | | || the arrows will be arrows +2, at level 14 they'll be arrows +3 and so on. If || | | || the maximum magic bonus will be limited to +5 is yet to be decided. || |/ | || || | | || Rangers know everything about plants. So they can identify herbs. || o| | || || | | || Rangers have some spells that use the forces of nature. || | | || || | o | || Rangers || |/ | || || o s| | || Level 5: Help the wailing ghost || o / /x| | || Somewhere on a graveyard in woodland you'll find a ghost at night. Help that || \/ __o/xs| | || ghost. || \/ \xx| | || || \ \s| | || Level 15: Free Joern from his curse || \ /x| | || Go to the wise vezir of El Essaman and ask him about Joern if you want to know || nmsxxsx| | || more. || xsxxxmxs| . | || || sxmxxxxmx| -_|= +---------------++----------------------------------------------------------------------------------++----nmsmmsmmmxmS ./_|=|_-_ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~{o}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{o}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{o}~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{o}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{o}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{o}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~